User's Review
By Lazaru76
All We Need is Brain is a logic puzzler requiring you to find the shortest method of dispatching 25 levels of zombies through various approaches. You can lure them into a swamp, shoot them or crush them. Lure them out with the odor of fresh brain, of which you have a limited supply. The challenge is increased on some levels by not being allowed to deposit the brains where ever you may choose, shooting range walls and brick walls prevent drops in ares that would be most advantageous. The developer’s answer to this are boards and angled walls to place your brain with precision.
The game is just plain fun-not very challenging for the most part. Your best best for completion is to sit back and look at the puzzle a second before diving into eliminating the crawling undead. The background with the menacing looking moon is hilarious, as are the zombies eyes as they follow your cursor around the level.
It’s suggested that one zombies is an homage to return of the living dead with the punk rock mohawk-You decide.
Level 25 for your entertainment ends up being an old fashioned turkey-er, make that zombie shoot. No one level stand out as overly tough to beat-there are elements that present a challenge, so here’s a few tips to help you along.
On any level that has a boulder-use brains to lure the zombie out and to push it for you-using brains to try to get the boulder to move takes forever and costs you precious points as you watch it creep along. Shots are unlimited so waste as many as you need-though a marksman you do not need to be. Brains are in short supply-what with the outbreak and all. Most have been eaten so you’ll need to be sparing with your application of the precious commodity.
Enjoy this game, it may just save you some day if a zombie infestation happens where you live and you happen to have boulders, swamps and a ready supply of brains to use to defend yourself.
All in all a great play 4/5 Bgames stars
About Us :: Privacy Policy :: Terms Of Service :: Contact Us :: Games For Your Website ::
